Atomik Harmonik
Working Girls
22
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Posted - 2012.03.29 05:40:00 -
[1] - Quote
Interesting topic here in GD...also a lot of morons in this thread.
OP and others within this thread have good well-thought-out arguments, but they're like finding gold flecks in a pan of sand.
Most of the drivel seems to be coming from carebears and null 1337 pvp'rs who didn't seem to train reading comprehension even to LVL 1.
As a very casual player myself, with absolutely no ganking/griefing experience I think I'd be unqualified to sit in judgement of the playstyle outlined by the OP and one of the responses (the guy who 'gets it').
I do think, however, that I am qualified to observe that even though there has been decent arguments scattered here and there; the original point of this thread has not been met. Most responses have been to denigrate and ridicule with no thought whatsoever and gleefully exclaim that this thread is whining or tears. The actual 'good parts' of this thread; the thoughtful arguments have basically been centered on 'is ganking good or not'?
These still are NOT actual contributions to the thread's stated purpose of gathering a wishlist of things they'd like to see.
So, with that in mind;
- implants having a % chance to drop from a podkill...I can see where that is logical...somebody dumb enough to lose his pod (me) shouldn't be all upset if somebody gets some drops, just like when I lose a ship, I expect a percentage of what I have in my cargo and my mods will drop to be harvested by the killer.
- player scanning corp hold on an orca; also seems to be a 'no brainer'...CCP 'fixed' it but did a half-@ss job of it when NPCs could scan it to detect contraband, but it's ridiculous that players can't scan it or even expect a drop from it.
- NPC wreck loot in a mission 'belongs' to the person who owns the mission...NPC wreck loot in a belt 'belongs' to the person who killed it...why don't the player-wreck loot items 'belong' to the person who did the killing blow? IMO that should be another logical change.
- I've seen the numbers on the ISK faucets and sinks...and also see the runaway inflation due to the increase in bounty payoffs (the largest ISK faucet) after CCP reduced the loot drops. They forgot that the loot droppings actually helped keep prices lower...everyone printing ISK either by bounties or incursions without new item drops contributes to this inflation IMO...so my suggestion would be to reduce the mission rewards back to about two years ago...lower bounties but more loot. This should be attractive to the mission-invaders and help curb inflation on mods. I actually liked the increased bounties for a while, and didn't care about the loot nerf because I hardly ever saw a ninja anyway and you can handle them easily...but now I see the effects of 'ISK for everyone'...just like in RL if you gave everyone a million euros, the price of all goods and services would rise until the million euros didn't mean anything.
- also to help with the loot drop / supply issue...why don't incursion rats drop anything worthwhile? (correct me if I'm wrong on this point)
- I'm not so sure that killing bots is helping reduce inflation either but I applaud the 'real' players adapting to your tactics and learning. I'm also not too sure about the new macro tagging...what's to prevent this from being abused? example: you don't like somebody, report them as a macro and let them prove their innocence to CCP. I'm not sure what to do about them though.
I actually like the possibility of losing your ship if you do something stupid, even in highsec (which I've done repeatedly)... I remember going to Jita the first time in a Condor...I was afraid I was going to get killed....LOL...but that's what made it exciting, because I had a mentor that introduced me to Eve and explained that I'd get killed in Jita if I was carrying expensive stuff in a frigate or hauler. (back then, I thought 5m was expensive...I was paranoid even buying skillbooks and moving them) Since then, I've learned about the risk/reward and can tailor my ships accoringly, so it's a little more boring/safe....if high security space becomes a completely safe zone, I think it would cause runaway inflation of prices on everything as well as making things boring. I'd be looking for another game.
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